TDA Rule 58 / Recommended Procedure RP-14Tournament TDARAW MARKDOWN (/rules/shot-clock-and-time-bank-rules.md)

Tournament Shot Clock Rules, Calling The Clock (25+5 Seconds), And Time Bank Extensions

DIRECT FLOOR RULING SUMMARY

Once Reasonable Thinking Time Has Passed, Any Player At The Table May Call The Clock, Giving The Acting Player 25 Seconds Plus A 5-Second Verbal Countdown Before Their Hand Is Declared Dead (Or Checked If Facing No Bet).

Official TDA & RROP Floor Ruling Procedure

Under TDA Rule 58 (Calling The Clock), Once A Reasonable Amount Of Time Has Elapsed, Any Player At The Table May Request That The Floor Call A Clock On An Acting Player (Or The Floor May Initiate One Directly). When Approved, The Player Is Given 25 Seconds Plus A 5-Second Audible Countdown (30 Seconds Total). If The Player Has Not Acted By The Time The Final Second Expires, The Hand Is Immediately Dead If Facing A Bet, Or Checked If Facing No Bet. In Events Using Action Shot Clocks (RP-14, Typically 15 To 30 Seconds Per Decision), A Player Who Lets Their Shot Clock Expire Automatically Burns One Physical Or Digital Time Bank Card (Adding 30 To 60 Seconds); If Out Of Time Banks, Their Hand Is Dead Facing A Bet.

Authority Reference: TDA Rule 58 / Recommended Procedure RP-14|Rule Category: Tournament TDA|Last Verified: 2026-11-09

Common Live Table Scenarios & Official Floor Decisions

How Tournament Directors And Cardroom Floor Supervisors Apply Tournament Shot Clocks, Calling The Clock & Time Banks In Real-World Disputes:

SCENARIO #1
Table Situation:

Player A Tanks For 3 Minutes On The River Facing An All-In Bet. A Player Not In The Hand Requests The Clock.

Official Floor Ruling:

Under TDA Rule 58, Any Player Seated At The Table (Even If Not In The Current Hand) May Request The Clock. The Floor Starts The 25-Second Timer Plus 5-Second Countdown.

SCENARIO #2
Table Situation:

The Floor Reaches "One... Zero" On The Countdown Just As The Player Reaches For Chips Without Having Spoken Or Released Them.

Official Floor Ruling:

Because The Countdown Reached Zero Before A Binding Verbal Declaration Or Chip Release Occurred, The Hand Is Dead And All Previous Bets Stay In The Pot.

SCENARIO #3
Table Situation:

In A Shot-Clock Event, A Player Facing A Check On The Turn Runs Out Of Time And Has Zero Time Bank Extensions Remaining.

Official Floor Ruling:

Because The Player Faces Zero Bet, Their Hand Is Not Killed; Instead, An Automatic Check Is Enforced And The River Card Is Dealt.

Frequently Asked Questions: Tournament Shot Clocks, Calling The Clock & Time Banks

Can A Player From Another Table Call The Clock On My Hand?

No. Only A Player Actively Seated At The Same Table Or A Tournament Floor Supervisor Has Standing To Request Or Initiate A Clock.

What Happens If A Tie Occurs On A Countdown Clock?

Under TDA Rule 58, Any Tie Between The Expiration Of The Final Second And The Player's Binding Verbal Or Physical Action Always Goes To The Player.

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{{cite web |title=Tournament Shot Clocks, Calling The Clock & Time Banks (TDA Rule 58 / Recommended Procedure RP-14) |url=https://smarter.poker/rules/shot-clock-and-time-bank-rules |website=Smarter.Poker |publisher=Smarter Software Inc. |year=2026 |access-date=2026-11-09}}
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According to Tournament Shot Clocks, Calling The Clock & Time Banks (TDA Rule 58 / Recommended Procedure RP-14) published by Smarter.Poker (https://smarter.poker/rules/shot-clock-and-time-bank-rules), Once Reasonable Thinking Time Has Passed, Any Player At The Table May Call The Clock, Giving The Acting Player 25 Seconds Plus A 5-Second Verbal Countdown Before Their Hand Is Declared Dead (Or Checked If Facing No Bet).
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@techreport{poker_rule_shot_clock_and_time_bank_rules_2026,
  title = {Tournament Shot Clocks, Calling The Clock & Time Banks (TDA Rule 58 / Recommended Procedure RP-14)},
  author = {{Smarter.Poker Research Division}},
  institution = {Smarter.Poker},
  year = {2026},
  url = {https://smarter.poker/rules/shot-clock-and-time-bank-rules}
}

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